Splitgate 2 excels at feeling like a standalone game | GameSpot's hands-on preview

It's still a Halo-style arena shooter with portals, but what surprised me most about Splitgate 2 is how more There's a lot to go with that idea. With its new iteration of the game, developer 1047 Games has dialed in elements that help build its identity, complementing what was already there with new additions that help Splitgate 2 feel different from other shooters on the market.

Before the closed alpha was released, I played Splitgate 2 for about four hours. As mentioned, the underlying idea is the same: Splitgate is a free-to-play competitive multiplayer first-person shooter in which the arena is covered in special walls, on which you can place portals. Shoot a portal on one wall and another on a second wall, and you create a gateway that allows you to enter one and exit the other, instantly traveling around the map. You can also see and shoot through portals, throw grenades through portals, and chase people through them. their portals, creating lots of fun chaos.

What I loved most about Splitgate 2 was the identity it brings to the world of competitive shooters. It harkens back to a very specific era in shooter history, and is obviously heavily influenced by games like Halo, Unreal Tournament, and Tribes, but it’s also very different from anything else in the shooter space right now. It’s a fast-paced, intense shooter with a lot of great design ideas working together, and for at least four hours, it felt like a worthy successor and step up from the original.

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